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This article is about the standard continuity Coolsville. For other incarnations, see Coolsville (disambiguation).
DXRD Caption of Coolsville as seen from Lover's Lane (Scenic Cliffs) - What's New Scooby-Doo = A Scooby Doo Valentine

Coolsville is the hometown of Mystery Inc. as established in A Pup Named Scooby-Doo & in later adaptations of the franchise.

HistoryEdit

It was first called by name in A Pup Named Scooby-Doo, even though it was shown in older adaptions of the franchise, such as: Scooby-Doo, Where Are You! where it was given a much darker/spooky tone. In most of it's appearence in "Scooby-Doo, Where Are You!" the town was mostly unnamed, sometimes reffered to by notes in the background as "County" (as in County Museum in What A Night For A Knight) or as "Mega County" (shown in a picture on the wall of the Sheriff's office in the end of Decoy for A Dognapper). This town is located near by a University where the episode "Scooby-Doo and A Mummy, Too" took place, it's also close to Indian Gap where the Midnight Express train passes and also close to an ancient Indian Village ruins north to it where Buck Masters hid the dogs he dognapped, also important to note this town has a marshy area where Doctor Jacyll resides next to a swamp with crocodiles in it.

According to Scooby-Doo (Golden Key Comics) issue #4 which has an adaptation to A Clue For Scooby-Doo, the town the scenario is taken place of is called in the local newspaper: "Rocky Point" and it is seems to be the same hometown of the gang as they're sitting in the Malt Shop that'll be used further on as situated in the gang's hometown. In this comic book Ebenezer Shark's home is located in a "fishing village" next to Rocky Point's beach.

The size of Coolsville varries within the franchise, being depicted sometimes as a modern city and in other times as a small town. According to some of the graves shown in Coolsville Cemetery, as shown in Chickenstein Lives!, Coolsville was probably established somewhere before the year 1788 (as the date on one tombstone say - terminus post quem), which means the earliest settlement in the place occoured in the 18th century for the very least.

According to Prestina who was disguised as Pop O'Conner Coolsville was terrorized by Al Cabone during the "mobsters era" - allegedly between 1920 to 1933 as in the real world's United States - who hid all his possessions underground at the hill where the current HBTV station is located; but due to her lying reputation not much credibility can be given to her.

According to the Direct-to-TV film, Scooby-Doo: The Mystery Begins, Coolsville is at least 100 years old (as remarked by Daphne from looking at the tombstones in the local cemetary), the town had been originally much smaller and it was destroyed in an historical catastrophy known as "The Great Coolsville Flood", when the near-by Coolsville river overflooded the town - the Coolsville High (District 1969) is built on top of the original Coolsville Academy from the 19th Century. The librarian confirmed that she got a job offer from a facility known as "Coolsville University" in that movie. There's also a mountain located 2.5 miles from the city called "Coolsville Mountain" where Vice-Principal Grimes lived at.

GeographyEdit

Velma has drawn up a map of all Scooby’s favorite places in Coolsville (A Pup Named Scooby-Doo - Dog Gone Scooby). Credit - Scooby-doo.dreamwidth.org

Coolsville's map with a river by Velma in APSND

According to Which Witch is Which?, the gang's hometown is very close to Swamp's End, while in Decoy for A Dognapper the town is shown also close to an Indian village. It lays by the sea to it's west side, as Coolsville Beach was shown in Scooby Dude. Near the end of Night of the Living Burger, the Scooby-Doo Detective Agency go twice on a bus (once driven by the Burger Monster and later chased by the Haunted Hairpiece) to Twinzville - a possible close settlement to Coolsville - that it's way goes next to Coolsville Zoo. In Dog Gone Scooby, Velma shows a map with the puppy Scooby-Doo's 3 favorite places that shows Coolsville has a river going in it's vicinity or very close to it.

In Never Ape an Apeman (Gold Key Comics) the moutain area where "Forbidden Mountain" is located is stated to be in "a remote section on the outskirts of the city", however since the hometown wasn't named (or clearly based by name) it's very possible this place is located close by to Coolsville.

In Scooby-Doo! (DC Comics) issue 65 it is said that the Radio Station 1250 AM in Coolsville's vicinity can have callers from a place called: "Burnsville" (Screechy Keen). It's possible that Route 1313 that is shown in the comic story "Are We Scared Yet?" is close by to Coolsville as the gang had driven out of a city (which was Coolsville in the previous tale in that issue) to get there.

It is possible, though not officially confirmed, that the Haunted Isle shown in Hassle In The Castle is located very close, off-shore from Coolsville.

According to Scooby-Doo: The Mystery Begins! Coolsville is located in Erie County, Ohio South to Medina and in the vicinity of small settlements/villages like Seville and Creston.

Demographics Edit

Coolsville is, like most American settlements, prominently "white"/"Caucasian", even though there's a representation of black population as well alongside Asian minority. The following list contains the characters' descents amongst the Coolsville citizens. According to Scooby-Doo: The Mystery Begins! Coolsville has a population of 81,000 citizens and is located somewhere in the state of Ohio.

Native Americans

Seen living in a reservation outside of town, about dozen of them are being led by Jay Littlefield.

Caucasians:

Blacks

Not a specific African ethnicity, just African-Americans (Shirley McLoon, Jane Thursday, Johnsons, Buddy Chillner, Winnie Baygo, Mr. Morton, Mrs. Knittingham, Selma, Mr. Sinclair, Principal Weathers, Javaris Jackson, Alvin).

Asians

Known locationsEdit

Blake ManorEdit

Daphne Blake's family owns an extravagant mansion in Coolsville.

Scooby-Doo's doghouseEdit

Scooby-Doo's doghouse (when he was a puppy) was located in the back garden of the Rogers home. The inside of the doghouse is much larger than it appears from the outside and has been shown to include a indoor pool, tennis court and many other luxuries such as a humongous kitchen.

Rogers' homeEdit

Shaggy Rogers's home from when he was younger has been shown to be an average home with a large kitchen and a living area.

Fred, Scooby and Shaggy's homeEdit

When the gang grew up they split into two houses for the boys and the girls. Here they make stops when they come back to Coolsville. The two houses are close together since both are on the same letter carrier route. The guys' house is a modest 2-story home with a gourmet kitchen.[1]

Daphne and Velma's homeEdit

The other home is a pink house with a pretty front yard. The front room has a laboratory for Velma, a living room, and a small kitchen and dining area.[1]

Doo ManorEdit

Doo Manor is a big mansion, owned by Scooby's parents when he was a puppy.

Known landmarksEdit

BusinessesEdit

AppearancesEdit

ApocryphalEdit

Scooby-Doo (DC Comics)Edit

Scooby-Doo is haunted by the Ghost of Spooky-Doo, former owner of Doo Manor.(The Legend of Spooky-Doo)

Returning home to Coolsville, the gang exposes a scam by "Madame Regresso," who seems to be able to uncover their past lives. (Reincarnation Ruckus!)

The gang goes Christmas shopping in the Coolsville Mall as Shaggy and Scoobyhave their hearts set on the newest video game, Mighty Mite Bytes II. The store is being haunted by the Mighty Mite who is scaring away all of the customers. The gang goes into mystery solving mode and unmask the monster as the creator of the game. He wanted the game to be delayed so he could fix some major "bugs" in the game. (The Ghost of Christmas Presents)

There is a problem with Coolsville's light train, the Trolley Molley, that before being shutdown closed starts to act as it has a life of it's own, making the gang accompanied a journalist who covers this haunting incident. (Trolley Molley (comics))

Scooby and the gang come across a misorder goes on the local World Weekly News tabloid. (Read All About It!)

The gang head out to the drive-in for a fun night but find that the place is haunted by the Tooma, an old monster from a Hollywood movie. The gang investigates the drive-in to find that the ghost is not real as they interview the old movie producer who held on to the costume from the movie, but its gone. The gang set a trap and catch Tooma only to find out that it is the drive-in owner's brother-in-law. (Creature Feature)

The gang are heading out to sea to study a pollution problem as they are joined by a Senator named Councilman Howell and an old "sea dog" called Satchel. The ghost haunts the ship of the famous sea explorer Captain Justseau as the gang sets the trap to capture the ghost. But it's Scooby who accidentally trips up the ghost. Unmasking the ghost, the gang learns it is the Senator who has ties to the corporation polluting the sea. It appears the Senator was trying to hide his involvement in the affair. (The Creepy Cruise (DC Comics))

A night break into the Coolsville Museum's Paleonothology Department and missing exhibited bones starts a rumor about a ghost is operating there, the gang goes to explore. (No Bones About It!)

Coolsville High School is being haunted by the High School Ghoul. (High School Ghoul)

The Gang visits their old Coolsville High School after getting invited by their former principal to the prom only tk find the school under attack of a ghost. (Prom Fright)

The gang goes to their old High School's football team, Coolsville Devils, playing in the playoffs for the first time in 20 years, and discover that there is a so-called paranormal entity involved and interupting the game. (Cheers For Fears)

Fashion designer Jean Paul Poupon is attacked by a werewolf who steals his fur collection. Can Mystery Inc. shed some light on this mystery? (Ready-to-Werewolf)

The gang joins Cap'n Ginsburg and his S.S. Titan crew on Coolsville Harbor to a cruise on his ship, when they're attacked by a myaterious mermaid. (Scooba Doo!)

By the begining of the story the gang manages to catch the Garden Witch - a robot built by Dr. Botnise - in an haunted garden and stop his plot to scare off local neighbourhood kids & to start a crime wave in local florist shops using mutated plants he meant to breed in gardens, as Fred explained in a press confrence & as quoted by the Coolsville Chronicle. (Ah...Rival!)

NovelsEdit

The gang is at the Coolsville robot convention where the main attraction is Doc Tinkerwell's battling Monsterbots. But when one of the Monsterbots wigs out and starts attacking the crowd, chaos ensues. Luckily Mystery, Inc. is on the case.[2] (Scooby-Doo! and the Rotten Robot)

Scooby-Doo and the gang investigate when the mummy of the Egyptian king Shaggunkamen springs to life at the Coolsville Museum, seeking revenge for a curse. (Scooby-Doo! Museum Madness)

The gang attends a cooking competition at the Coolsville Culinary Institute, which gets disrupted by the Creepy Chef. (Scooby-Doo! And The Creepy Chef)

Scooby and the gang are at it again in this Thanksgiving thriller. When a float in the Coolsville Parade comes to life, it's up to the Mystery, Inc. to catch the culprit. Will they be able to before they get stuffed? Full color.[3] (Scooby Doo! and the Thanksgiving Terror)

Scooby-Doo and the Hungry GhostEdit

Someone or something is stealing all the Scooby Snacks in Coolsville! Shaggy and Scooby-Doo are desperate to find out why. When Mystery Inc. investigates the mysterious thefts at their friend Luis's Bake Shop, they discover a HUNGRY GHOST! But it's not really a ghost of course...it's Mr. Flakey, the owner of the jumbo bakery Soft and Flakey next door. He was trying to ruin Luis business, and would have gotten away with it too, if it weren't for "those pesky kids!"This is a mystery that the reader can help solve when they pull the tabs on each page to make the illustration change![4]

Something fishy's going down! When Velma wins first place at the science fair, she and the Mystery, Inc. gang get a special after-hours tour of the Coolsville Aquarium, and a sneak peek at the new exhibit, the super rare Rainbow Flounder! Everything is going swimmingly until yikes! A Fishy Phantom shows up and threatens to close down the exhibit. Can Scooby and the gang solve this mystery before they're all wet?[5](Scooby-Doo! and the Fishy Phantom)

GalleryEdit

Coolsville in "Scooby-Doo, Where Are You!" (1969-1970)Edit

Coolsville in "A Pup Named Scooby-Doo!" (1988-1991)Edit

Coolsville in "What's new, Scooby-Doo?"Edit

Coolsville in the Scooby-Doo moviesEdit

Coolsville in the Scooby-Doo theatrical moviesEdit

Coolsville in "Hannah-Barbera Presents #5: A Pup Named Scooby-Doo! (Archie Comics) 1992"Edit

Coolsville in "Scooby-Doo, Where Are You! (DC Comics), 1997 - 2010"Edit

Coolsville in "Scooby-Doo! Where Are You" (DC Comics, 2010-still running)Edit

Coolsville in Scooby-Doo NovelsEdit